Little Fighter 2 Cheats Unlimited Mana
Little Fighter is the first in their series and was released in 1995, followed by Little Fighter 2 and in 2008 Little Fighter Online. Little Fighter Online is a collaborative effort of Marti Wong and Oscar Chu who is a Chinese MMO designer. Popularity for this version is not as great as for the original and Little Fighter 2. The best place to get cheats, codes, cheat codes, walkthrough, guide, FAQ, unlockables, trophies, and secrets for Dishonored 2 for PlayStation 4 (PS4). Infinite mana. Stack five Void Favor Charms (four traits) to get unlimited mana. Safe locations and codes. Search the indicated locations to find the safes and codes to unlock the. Official LF2 Fansite. Cookies make it easier for us to provide you with our services. With the usage of our services you permit us to use cookies.
Little Fighter 2 is a 2D fighting game classic but very popular on the PC. With diverse character system, many exciting game modes, Little Fighter 2 really charismatic players of all ages.
In the game there are a lot of characters and each of them has special abilities are not the same. Sometimes, players will not be able to fully explore their strength. So in this article, Download.com.vn will introduce to you the system and how the character moves for each character.
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Little Fighter 2 with the number of very large characters include 10 characters, 9 women and 5 characters secret character. In this section, we will look at the main character system and blow their way offline.
Some common controls:
- D: Blocking
- A: Attack
- J: Jump
- 4 arrow keys to scroll up, down, left, right
Another point to note is that each moves will cost an amount mp (energy) or HP (blood) of the character. So you consider the situation that applied the blow so that reasonable and get the best performance.
1. Deep
Swordsmen Deep specialized uses his sword to strike, his moves are very powerful. There are advantages when the melee.
- Energy Blast (- 15mp) : A fairly strong attack, but only works with opponents at close range. Usage : Support + left + rated (D + Left + A)
- Strike (- 15mp) : Repel all nearby enemies in a single blow. Usage: Support + down + Review
- Leap Attack (- 20mp) : Mark down the enemy to the ground as he is in the air. Usage: Support + up + dance + Review
- Dashing Strafe (- 30mp) : Suitable deal with one group of opponents stand close together or standing in lines. Usage: Support + right + jump
2. Dennis
Dennis attacks mainly by foot
- Energy Blast (- 8mp) : Shoot a lot of small ball of energy with weak attack power. Usage: support + right + Review
- Strafe (- 15mp) : launching the kick quickly and continuously. Usage: + down + rated support
- Whirlwind Kick ( - 15mp) : The continuous overhead kick can wipe out all opponents on the road . Usage: support + right + jump
- Chashing Blast (- 20mp) : Creates an energy ball attack medium and capable enemy chase. Usage: support + up + Review
3. Henry
Henry is an archer, very beneficial when a long range, unlimited number of names.
- Dragon Palm (- 30mp) : sang every opponent by a strong wind. Usage: support + right + Review
- Multiple Shot (-30mp) : Shoot down ten arrows at once, expand the scope of attack . Usage: + dance + rated support
- Criticle Shot (- 40mp) : Fire an arrow can pierce all enemies along the way . How to use: support + right + jump
- Sonata of the Death (- 50mp) : Blow flute opponent airborne and bleed slowly . Usage: support + up + jump
4. Freeze
Freeze Ice mage capable of attacking the enemy with ice.
- Ice Blast (- 20mp) : Freezes opponents big ice sphere, can betray Energy Blast. Usage: support + right + Review
- Summon Sword (- 30mp) : Create an ice sword also has the ability to freeze enemies. Usage: + support + down jump
- Icicle (- 30mp) : Create six columns Freezing Ice can rival in the vicinity, very effective when dealing with a military group or with Hunter. Usage: support + right + Review
- Whirlwind (- 60mp) : Creates a tornado, quite strong destructive power. How to use: e, o + up + jump
- Fuse : Move combined with Firen create Firzen with tremendous power. Usage: when the remaining 1/3 Freeze Firen and blood, if the two were running together touching then Firzen appear.
Refer a blow of Freeze in video below:
5. Firen
Firen the fire mage capable of attacking the opponent with fire.
- Fire Ball (- 15mp) : Use Mana create fireballs to burn enemies. Usage: support + right + Review
- Blaze (- 15mp) : Run around create a long streak of fire, burning anyone who came near. Usage: support + right + jump
- Interno (- 30mp) : Blowing out a flame can burn everything on the way. Usage: + support + down jump
- Explosion (- 60mp + 8HP) : create a huge explosion and spilled everything around. C yoke used: support + up + jump
- Fuse : varieties of Freeze
Refer battle between Firen with Freeze:
6. John
Use your magic wand to fight. Able to heal.
- Energy Blast (-15 mp) : Fires a ball of purple energy. Usage: support + right + Review
- Energy Disk (- 50mp) : Create a disc with the ability to locate and destroy opponents. Usage: support + up + Review
- Energy Shield (- 20mp) : create a shield to prevent all attacks and bounced back shots of rival attorney. Usage: support + right + jump
- Heal (- 70mp) : healing for myself and the team. Usage: Heal yourself: support + down + jump. Heal the team: support + up + jump
7. Rudolf
Rudoft the ninja can use darts and earn fast. Suitable for fighting in close range or average, attack by releasing a lot of darts.
- Leap Attack (0mp) : a blow for quite beautiful and bold ninja can defeat a rival group. Usage: support + right + jump
- Multiple Ninja Star (- 20mp) : launch a dart at 5 ones. Usage: support + right + Review
- Transform (- 30mp): Move transform into your enemies are 'caught' in hand. How to use: after catching the opponent, then press: + dance + rated support. After metamorphosis, you can turn into Rudolf by pressing 1 again further manipulation + support + dance beat.
- Hide (- 50mp): moves do you become invisible for a short period of 100 seconds. Usage: support + up + jump
- Double (- 70 mp) : create a new copy but not very strong. Usage: support + down + jump
8. Louis:
Moving slowly but potentially very good support beam, enemies to attack many times to do damage to Louis. When the blood has less than 1/3 Louis can break borders to transform into LouisEX.
- Thunder Punch (- 10MP) : a left punch knocked out every opponent. How to use: run / jump + Review
- Thunder Kick (- 10MP) : Launched six consecutive overhead kick, pedal down all the obstacles along the way. Usage: support + right + jump
- Whirlwind Throw (- 15mp) : grab enemies and throw him go anywhere . Usage: support + up + jump
- Phoenix Palm (- 30mp) : also create strong winds as Henry but can attack the 2 sides. Usage: support + right + Review
- Transform : Louis transformed into LouisEX after an explosion. Usage: when Louis was about 1/3 of blood, press jump + support + Review
9. Woody
The attack is not strong but Woody is quite agile and flexible.
- Kick Flip (0mp) : one blow knocked rivals stood close to zero. Usage: support + up + Review
- Turning Kick (- 10MP) : defeating a rival group with very enlightened posture reviews: handstand. Usage: support + down + Review
- Teleport (- 10MP) : take Woody to close allies or opponents at a glance. Usage: Take to close the press team support + down + jump. Bring to close rivals: support + up + jump
- Energy Blast (- 25mp) : create two strong energy flow. Usage: support + right + Review
- Tiger Dash (- 40mp) : kick out every opponent in the way. Usage: support + right + jump
10. Davis:
Use fist versed in contrast to Dennis.
- Leap Attack (- 5mp) : Defeat opponents while flying overhead. How to use: e, o + up + dance + Review
- Energy Blast (- 8mp) : fire off small sphere of energy and fast. Usage: support + right + Review
- Strafe (- 15mp): launching more consecutive punch. Usage: support + down + Review
- Dragon Punch (- 45mp) : Punch singing competition launched into the air. Usage: support + up + Review
Reference method of Davis blow:
These are general skills and the blow of the main characters in the game Little Fighter 2. I wish you successful and soon became the champion in fighting game interesting.
With the information I explain here, it's not possible to create your own characters, but you can modify characters which already exist and make them stronger. However, with this, you can't create high-quality characters. If you want to do this, you'll need a lot of time, patience, and a desire to learn new techniques.
Characters
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Attacks
#1 How do I make my character faster?
At the beginning of the dat.-file there's a long list of basic characteristics concerning the movements of the character. The speed for walking and running is defined in 'walking_speed' and 'running_speed'. The following lines with a 'z' at the end set the movement speed toward and away from the front of the screen.
#2 How do I make my character jump higher?
Also noted at the top of the data file are the jump-heights and distances of the character. 'Jump_[...]' is for the normal jump, 'Dash_[...]' for the jump while running, and 'Rowing_[...]' for the jump out of falling. You have to keep in mind that all of the heights have to be negative.
#3 How do I change the mp cost of my character's moves?
Normally, energy is only used in the special attacks of the characters - usually they begin around frame 235. The energy is always noted in the first frame of a move by the 'mp' tag. Keep in mind: a character has a maximum of 500 mp points.
#4 How can my character shoot multiple balls at once?
To create multiple objects during a move you have to modify the 'facing' part of the opoint. The 'facing' value should be 10 times the number of objects that you want to appear. So 'facing: 50' creates five objects.
#5 How do I change the damage of an attack?
All damage is defined by various instances of 'itr' tags. In itrs, the 'injury' allows you to set how much hp a character loses if they are hit by the attack. At the beginning of the game the character has 500 hp, so an 'injury'larger than 500 is usually overkill.
#6 How do I add an effect?
The effect of an attack is also noted in 'itr'. The 'effect'-tag is optional and so you won't always see it in itr. 'effect: 1' creates blood, 'effect: 2' burns, and 'effect: 3' freezes the enemy.
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#7 How do I add new attacks?
If you want to copy a move from one character to another, you have to copy the frames to the character's dat.-file. Keep in mind that you can't have frames with the same number. If the frames you copied are already in use, you have to change the frame-numbers (do not use frames bigger than 399!) and the next frame noted by 'next'.
Then, in order to use the move, you have to allocate a key-combination to it. The possible combinations are:
D + > + A = hit_Fa: | D + > + J = hit_Fj: | |
D + ^ + A = hit_Ua: | D + ^ + J = hit_Uj: | D + J + A = hit_ja: |
D + v + A = hit_Da: | D + v + J = hit_Dj: |
Finally, add this tag with the first frame-number of the move behind the other input tags in the 'standing', 'walking', and 'defend' frames.
#8 How do I make my ball fly forward?
Forward movements of the ball are noted by 'dvx'. Using this, you can set the speed of the ball.
#9 How do I make a ball chase an enemy?
To make the ball chase an enemy, just note 'hit_Fa: 1' behind 'hit_j'. Also make sure 'dvx' and 'dvy' are both zero in order to make the chasing work properly.