Little Fighter Z
Little Fighter 2 mod. Comments (0 - 50 of 92) puigvert Mar 2 2012. I have a problem, the game doesn't start, it load all de data and when finnish.
At first glance, it might seem like Dragon Ball FighterZ is a casual fighting game that makes players feel amazing for minimal button inputs.
In reality, this game is one of the best examples of the phrase “easy to learn, hard to master.” One of its greatest achievements is letting newer fighting game players feel awesome, while including more technical depths for the winning-inclined.
It’s true that you can get an over 30 hit combo with one press of one button. Within the first few seconds of playing, you’ll also notice that mashing either Light or Medium attack will perform a full air combo.
But we won’t knock Dragon Ball FighterZ for being flashy. Throughout this post, we’ll go through all the ways you’re rewarded for doing real, manual-input combos as opposed to the button-mashing combos programmed into the game.
If you’re looking for ways to get into manual combos, we’ll tackle that at the bottom of this post.
That Damage Tho
You’ll notice a lot of the auto combos do roughly the same amount of damage. Manual combos, on the other hand, do as much damage as you’re capable of doing.
In most fighting games, you get diminishing returns as the combo goes on. This is much less the case in Dragon Ball FighterZ. The amount of damage slightly goes down, and the other fighter is pushed away the longer the combo continues — but you’re still getting great damage at the end of a ridiculous string.
At the easier tier of manual combos, you’ll be doing just slightly more damage than an auto. But if you practice one harder combo enough, the difference looks like this:
But even at the easier tier of manual combo, you’re still building meter as opposed to spending meter. Which brings me to my next point…
Lovely Vegeta, Meter Made
An important differentiating factor between the two is meter efficiency. The basic light auto combo won’t build much, and the basic medium auto combo consumes one level.
Contrast that to manual combos, which will only use meter if you tell them to. In the above example, the auto combo built 55% of a meter, whereas the manual combo built 120%. Medium auto combos consume a meter without adding nearly as much damage as a manual.
The cliched analogy of driving a manual car definitely holds up here. It’s empowering to willfully decide whether or not to continue your combo, depending on the situation.
Have a look at this cute combo from fighting game veteran ChrisG:
He builds 1.5 meters and does crazy damage before deciding to spend two meters (with the Android 18 assist) to confirm the kill.
Here’s another one that would require a little more practice to master. It demolishes 60% of a health bar and builds more meter than it uses:
You don’t have to get insane with manual combos to start thinking about meter efficiency. Just try to be building more than you’re using.
Little Fighter Z Characters
Depending on what level of play you’re at, your opponent may or may not just let you build up a few levels of meter by pressing the charge-up buttons. It’s not something you should rely on.
Hard vs Soft Knockdowns
Mechanically, the word “combo” can mean a few different things in Dragon Ball FighterZ. The usual definition means a string of attacks the enemy can’t block or get away from. But in Dragon Ball FighterZ, some weaker combos can only be continued if the opponent fails to recover.
If they press the right button at the right time, they can escape. If they don’t, they just bought themselves a bunch more damage.
For the purpose of this article, we’re mainly talking about the kinds you can’t recover from. But these “unrecoverable” combos also branch into two kinds: Those with hard knockdowns, and those with soft knockdowns.
A soft knockdown is one that allows the other player to instantly recover when hitting the ground. They touch down, they reset, and boom. Combo over.
A hard knockdown keeps them on the ground for a second or two more. You can tell when this happens because they’ll do a very uncomfortable-looking face slide along the rocks. They can’t recover until this animation is done.
The benefit to these extra seconds of vulnerability is the potential for an off the ground (OTG) combo. It’s possible to launch them right back up and keep juggling.
In other games, OTG combos are quite hard to pull off. It takes a fair bit of practice. In Dragon Ball FighterZ, as usual, you have an easy and hard option. At the easiest end of the scale, most super attacks will actually hit someone on the ground. Just launch into a Kamehameha and let the hits rack up.
Alternatively you can try to continue the combo off the ground with another launcher.
You can probably tell where I’m going with this. Auto combos usually end in a soft knockdown, whereas manual combos end in a hard knockdown. Even with some basic manual combos, you can ensure the hard knockdown by finishing with a heavy attack.
How To Do Manual Combos
Funnily enough, I wouldn’t make the in-game combo training my first port of call for manual combo education. It’s useful and fun, to be sure. But since this whole article has been about difficulty vs damage and meter efficiency, they’re probably too hard for what they’re worth.
There’s a more effective way. Light -> Medium -> Heavy is a combo that almost universally works. In Dragon Ball FighterZ, you can just press Heavy again and it’ll automatically super dash towards your opponent.
You can then air combo quite easily. Light -> Medium should work again, which you can combo into a special move. Often you can combo into a super move after that as well.
Maximillian Dood breaks this down quite well, and gets into more complexity:
In short: It’s going to take some effort. There’s no way around that. But one of the great things about all this is it’s applicable to much more than just Dragon Ball FighterZ.
The Light -> Medium -> Heavy combo works in many fighters. It’ll work with many characters in a Street Fighter game, too. You can port just about everything in this article to the Marvel vs Capcom games and it’ll work fine.
It’s clear that Dragon Ball FighterZ isn’t a dumbed down fighter at all. Those who put in the effort will be rewarded, and there are different levels to manual combos. Jump into the training mode and start practicing your go-to combo for maximum punish.
Little Fighter 2 | |
---|---|
Developer(s) | Marti Wong, Starsky Wong |
Engine | PC |
Platform(s) | Windows |
Release | 1999 |
Genre(s) | Beat 'em up |
Mode(s) | Cooperative multiplayer single-player |
Little Fighter 2 (LF2; Chinese: 小朋友齊打交2) is a Hong Kong freewarePCfighting game for Windows and is the sequel to the game Little Fighter. Little Fighter 2 was created by Marti Wong and Starsky Wong in 1999, and received a long series of updates.
The game supports up to 4 human players on one computer and a total of 8 characters using online play or computer-controlled opponents. Characters are controlled using the keyboard or a gamepad. All keys can be custom set via a configuration menu.
The game has a commercially released sequel, Little Fighter Online. In 2008, in celebration of Little Fighter 2's tenth anniversary, version 2.0 was released. The update fixed minor bugs and added a gameplay recording feature, a new stage called 'Survival', a browser toolbar that is not mentioned in the installation process and obstructive ads being displayed while the game is being loaded. Version 2.0a was released in late 2009, with only a bug fix.
Characters[edit]
There are a total of 24 playable characters, 11 of whom are initially playable:
- Template: A weak and featureless character, originally used as a base for all others.
- Deep: A yellow swordsman. A beginner-friendly character, his melee attacks are quick & powerful, but he lacks range & mobility.
- John: A defensive magician. He conjures magical spells to heal and keep enemies at bay, but has extremely poor damage against large groups of enemies.
- Henry: A musical archer. Besides shooting arrows, he can play the flute to manipulate gravity. He is quick & simple to use against large groups, but vulnerable in close combat.
- Rudolf: A navy-blue ninja. He throws ninja stars and uses gimmicks like invisibility, duplication or transformation. Like the archer, he is incredibly fast, but vulnerable in melee combat.
- Louis: An armored grappler. A slow and awkward character, notable for his ability to burst out of his armor and thus transform into LouisEX when he is near death.
- Firen: A fire mage. He can easily keep a group of enemies at bay with his fire spells, but he is heavily reliant on mana and difficult to use skillfully for combos.
- Freeze: An ice mage. A single touch of his claws or ice sword will freeze foes and energy balls alike. An excellent character for both beginners & advanced players.
- Dennis: A lean fighter. He can pressure his foes with homing energy balls or a flurry of powerful kicks. Reliant on combos to deal heavy damage.
- Woody: A veteran who excels in duels and dances around the battlefield. The reward for mastering his slow combo startup is unmatched versatility & style.
- Davis: The main protagonist. He excels at boxing and shooting rapidfire energy blasts. Few can withstand the might of his dragon punch, but he tends to over-commit to his attacks.
By typing a secret code which can be revealed by beating the 'Stage Mode' on 'Difficult' difficulty, the remaining 13 characters are unlocked, 4 of whom are the boss characters:
- Bat: Appearing in stage 5-2, this boss will harass players by constantly unleashing a swarm of homing bats and firing lasers from his eyes.
- LouisEX: First appearing in stage 3-5, this spear-wielding boss is renowned for his amazing physical stats and ability to fire a shockwave from his palm multiple times in a row.
- Firzen: First appearing in stage 4-5, this master of fire & ice will cover the arena in an elemental shower. He is notorious for being able to kill a player in a single explosion or volley of meteors.
- Julian: The final boss appearing in stage 5-5, this evil spirit is a masked giant who resists damage and overwhelms his opponents with multiple homing skulls and massive energy projectiles.
The remaining 9 characters are the common minions who are fought throughout the stage:
- Bandit: The weakest but most common enemy. He has no special abilities.
- Hunter: An equally common and cowardly enemy who can stun the player with either a strike or a shot from his bow.
- Mark: A bodybuilder whose melee attacks do a massive amount of damage. He can ram the player with a powerful shoulder charge.
- Jack: A versatile fighter who uses both his Energy Blast and Flash Kick, allowing him to fight in both close and long range. Coincidentally, he resembles a protagonist of the 1997 movie 'Titanic' (also named 'jack'; played by Leonardo DiCaprio), though Jack first appeared in one of the creator's older games(Davis Adventure).
- Sorcerer: A hooded magician who can shoot fire or ice balls, as well as heal himself or other enemies.
- Monk: A Shaolin monk who can push his enemies back with a shockwave palm. He only appears in Stage 5 once and Survival as an enemy, but is otherwise commonly seen as an ally.
- Jan: The only female character, she is a support magician who can conjure devils to strike each enemy from above or summon angels to heal all her allies at once.
- Knight: A giant armored warrior. His thick armor & reflective shield force players to nullify his defenses with a dash attack before hurting him, lest they get cut down by a blow of his sword.
- Justin: A masked minion who resembles Julian. He uses a fast but short-range energy blast and a special melee punch.
Third party characters are also available for download.
Gameplay[edit]
Little Fighter 2 is a fighting game. Each player chooses a character that comes with unique abilities. Attacking another character causes the attacked player to lose HP (health points), represented by a red bar on the heads-up display. Each character also has special attacks that can be activated by pressing a certain combination of keys. Most of these special attacks use up MP (mana points), represented by a blue bar on the heads-up display.
Occasionally, items may fall from above into the screen to assist players. Items range from a bottle of beer/milk, restores mana/health to a variety of weapons that can be used in combat. These include knives, baseballs, boulders, boxes, and baseball bats. All weapons take damage in combat and will eventually break.
Game modes[edit]
- VS Mode allows human and computer players to fight each other in a setting of the player's choice.
- Stage Mode, like in many classic beat-'em-up action games, allows the players to fight their way through five stages, with bosses here and there. You can choose a stage and difficulty at startup.
- Championship Mode sets up a tournament bracket to determine a winner. You can choose to fight individually, or with a human or computer partner.
- Battle Mode is a team-based mode involving two sides commanding mass customisable armies of computer players.
- Demo Mode creates random teams of computer-controlled 10 heroes, creating a zero-player game and allowing the player to be in observer mode
Difficulty can be set to Easy, Normal, Difficult or CRAZY! for all modes except demo. The code can be used in VS and Stage Mode. There is also a small online game feature which enables you to connect and experience any of the modes listed above with another person.
Version 2.0 added Playback Recording, a new mode that allows for playback of recorded gameplay. It also added Survival Stage, a new independent stage in Stage Mode, in which players fight their way through as many waves of opponents as they can before they die.
Reception[edit]
CNETDownload.com rated Little Fighter 2 four stars out of five.[1] The November 2007 edition of PC World magazine described the game as addictive and easy to play.[2]
Legacy[edit]
Hero Fighter & Hero Fighter X[edit]
Hero Fighter is a free web-based fighting game created by Marti Wong. This game is still under development but an alpha version was released in the end of July 2009. This game is created solely by Marti Wong.[3] The game has seven characters: Drew, a boxer good at close range; Lucas, a swordsman who is a balanced all-rounder; Shawn, an archer; Jenny, a defensive spear-wielding fighter (introduced in Version 1.04); Gordon, a mid ranged axe-fighter (introduced in Version 1.05); Jason, a boomerang and dagger thrower; and Taylor, a magician specialises in healing and creating clones.
Little Fighter Online[edit]
Developers Oscar Chu and Marti Wong developed this MMORPG game in U1 Technology, is based on 'Little Fighter 2' the content and production. On 22 October 2004 issued in Hong Kong, and Taiwan to be released on 15 June 2006. This game have over 100 controllable characters and over 500 skills for players to collect.
References[edit]
- ^'Little Fighter 2 - free. software downloads and reviews - CNET Download.com'.
- ^'Little Fighter 2 Action Download PC World'.
- ^https://www.youtube.com/watch?v=sl5Qx5Fjcj0