Little Fighter Woody
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The playable characters in Little Fighter 2.This page is a work in progress.
These are the 11 playable characters that you can select by default, arranged in reverse order of the menu. Davis
Davis
Current portrait.
Old portrait.
Davis is the main protagonist and mascot of the game. A simple yet powerful character, he rushes down his enemies with his fists. His strongest move is the Dragon Punch, a sudden and powerful energy uppercut.- Dragon Punch: Davis's signature attack.
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Woody
Woody
Current portrait.
Old portrait.
Woody is a formidable and versatile melee fighter. A combo beast, he can rapidly close the distance and keep juggling his enemies. His strongest move is the Tiger Dash, a flying tiger knee attack that can be used on landing.- Dance Battler: Has a move where he does a spinaroonie as an attack.
Dennis
Current portrait.
Old portrait.
Dennis is a high pressure fighter specializing in kicks. He keeps the pressure with long combo strings and homing energy balls. His signature move is the Whirlwind Kick, spinning like a helicopter as he moves forward to kick anyone in his way. Notable for having a grab-based infinite loop with Whirlwind Kick.- Extremity Extremist: All of his melee attacks are kicks. His hands are only used for shooting energy balls or swinging weapons.
- Hurricane Kick: Dennis's signature attack.
- Rapid-Fire Fisticuffs: Except he does it with his feet.
Freeze
Current portrait.
Old portrait.
Freeze is an ice mage. He can not only freeze enemies for a combo, but also convert weaker energy balls into iceballs. His signature move is Whirlwind, a vortex that freezes and pulls enemies who get too close.- Elemental Weapon / Spontaneous Weapon Creation: Freeze can create an ice sword for anyone to use.
- Fire/Ice Duo: One half of the duo.
- Fusion Dance: Firen and Freeze can fuse to become Firzen once they are both down to a third of their HP.
Firen
Current portrait.
Old portrait.
Firen is a fire mage. By burning his enemies, he can make them unable to escape while also torching other nearby enemies, but must take care not to burn himself. His signature move is Explosion, which is Exactly What It Says on the Tin.- Fireballs
- Fire/Ice Duo: One half of the duo.
- Fusion Dance: Firen and Freeze can fuse to become Firzen once they are both down to a third of their HP.
Louis
Current portrait.
Old portrait.
Louis is best described as an armored grappler. As his attacks are slow, he relies on his armor to punish opponents who either rush or hesitate to attack him. He is best known for shedding his armor when on low health, becoming Louis EX, a boss character.- Didn't Need Those Anyway! / Discard and Draw / Shed Armor, Gain Speed: Executing the right key combination when he is on low health will cause him to discard his armor and arrange his breastplate into a cool-looking spear.
- Elemental Punch: Thunder Punch, which can actually hit twice for massive damage if landed on an enemy's back!
- Grapple Move: The only character with a command grab, and it is a Human Hammer-Throw to boot!
- Meteor Move: Air Thunder Punch
- Weak to Magic: Certain attacks, especially fire and ice spells, will ignore his armor.
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Rudolf
Rudolf
Current portrait.
Old portrait.
Rudolf is a ninja who uses his unusual moves, speed and range to harass his enemies. He is best known for turning invisible(and invincible), creating clones and transforming into his enemies.- Dual Wielding: Carries a pair of katanas.
- Ninja
- Power Copying: Upon grabbing his enemy, he can transform into his enemy, stealing said enemy's entire moveset for future use. He may only steal one character's moveset at a time though.
- Stock Ninja Weaponry: Specifically the katanas and shurikens.
Henry
Current portrait.
Old portrait.
Henry is an archer. True to his archetype, he is a Long-Range Fighter relying mostly on arrowfire and the occasional strike with his bow. His signature move is the Sonata of Death, where he plays the flute, creating an anti-gravity field around him.- Armor Piercing: His critical shot and flute are both able to pierce Julian, Knight and Louis' armor.
- Musical Assassin: He can lift nearby enemies and weapons into the air by playing his flute.
John
Current portrait.
Old portrait.
John is a defensive mage, casting shields and healing himself. He is a good fighter in duels, though his spells are best used for support rather than offensive crowd control. His signature move is the Energy Disc.- Armor Piercing: The disc is able to cut through Julian, Knight and Louis' armor.
- Barrier Warrior: He can create temporary shields to ward off attacks.
- Deadly Disc: A homage to the Destructo Disc used by Krillin in Dragon Ball.
Deep
Current portrait.
Old portrait.
Deep is a powerful swordsman, punishing his enemies' mistakes with quick sweeping slashes. However, he has limited range and mobility. His signature move is the Dashing Shrafe, where he charges forward while slashing 4 times for massive damage.Template
Current portrait.
Old portrait.
Template is the weakest character in the game. He is featureless and transparent; meant to be used as a foundation to create other characters or as a punching bag for combo practice. Does not appear in any Stage or Survival mode.Advertisement:
Julian
Julian
Current portrait.
The Final Boss of Little Fighter 2. A masked grey-skinned giant, he is resistant to damage while dominating foes with overwhelming brute force. It is left ambiguous as to what kind of creature Julian is, only that he is an 'evil spirit'.- Dragon Punch: While not as fancy as Davis', it has a followup kick for greater overall damage.
- Elemental Punch: Like Louis, it can potentially hit twice for even greater damage.
- Flash Step: Also leaves behind a mirror image.
- Immune to Flinching: To a certain extent.
- Kamehame Hadoken: His Soul Bomb can power through multiple enemies, even exploding if it sustains sufficient damage or is allowed to travel far enough.
- Magic Missile Storm: His Skull Blasts are widely considered his most dangerous attack due to its high rate of fire, damage potential and homing capabilities.
- Pillar of Light: His Big Bang attack results in this.
- Unblockable Attack: Both the aforementioned Soul Bomb and Big Bang attacks.
Firzen
Current portrait.
Firzen is an entity born from the fusion of Firen and Freeze. Having mastery over both fire and ice spells, he is a boss notorious for being able to One-Hit Kill any foe unlucky enough to get caught in his spells, especially his signature Arctic Volcano.- Fusion Dance: Firen and Freeze can fuse to become Firzen once they are both down to a third of their HP.
- Luckily, My Shield Will Protect Me: Creates an ice shield whenever he blocks.
Louis EX
Current portrait.
Louis EX is a spearman, resulting from Louis breaking off his armor out of desperation. With extremely high stats, long reach and a rapidfire shockwave attack, he is a force to be reckoned with. His signature move is the Phoenix Dance, a 4-hit spear combo.- Blade on a Stick: Louis's chestplate is transformed into such a weapon.
- Meteor Move: Air Thunder Punch
- Muscles Are Meaningless: Easily the strongest character in the game in terms of throwing strength, even outperforming the actual muscular giants among the cast.
- Unskilled, but Strong: Very high physical stats, but his combos can be easily punished.
Bat
Current portrait.
Bat is a fighter with above-average stats but limited moves. His signature move is Summon Bats, homing projectiles that scale with the number of enemies.- Flash Step: Does this for his Speed Punch.
Bandit
Current portrait.
Old portrait.
The lovable basic enemy. Very weak with no special moves, but very common.Hunter
Current portrait.
A slightly stronger variation of the Bandit, the Hunter uses a bow and aims to shoot players from a distance.Mark
Current portrait.
Mark is a bodybuilder with extremely damaging melee attacks. His signature move is the Shoulder Charge.Jack
Current portrait.
Jack is a mid-tier fighter with both an energy projectile and his signature Flash Kick.Sorcerer
Current portrait.
These casters deal very minimal damage, but can burn or freeze their enemies, as well as heal themselves or teammates.- Death of a Thousand Cuts: Has the lowest physical damage of the entire cast, and his spells don't do much damage on their own, but they can wear you down over time.
Monk
Current portrait.
Monks are very slow but relatively strong tanks. They are best known for their Shaolin Palm, a short range shockwave.- Immune to Flinching: When performing the Shaolin Palm attack.
- Unique Enemy: While he appears as a common enemy in Survival mode, in Stage mode he normally appears as an ally, only being encountered as an enemy exactly once.
Jan
Current portrait.
Jan is the only female character in the game. She is notable for being the only character who can heal all her allies at once by summoning angels, making her the undisputed best and main healer in the game.Knight
Current portrait.
An armored giant wielding a sword and shield. While they are slow to attack, they are surprisingly quick on their feet and are extremely resistant to flinching.- Giant Mook / Heavily Armored Mook
- Weak to Magic: Certain attacks, especially fire and ice spells, will ignore his armor.
Justin
Current portrait.
Justin is a masked henchman who resembles the final boss. While not particularly strong or powerful, they are very dangerous in packs and will often interrupt attacks.Index
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Little Fighter Kate Woody
Energy ball: defense, right, attack.
Turning Kick: defense, down, attack.
Sequence of cuts: defense, up, attack (continue by pressing attack key).
Teleport:
to the enemy - defense, up, attack.
to a friend - defense, down, attack.
Tiger dash: defense, right, jump.
Quick cut: defense, jump, attack.
Cut blast: defense, jump, attack + defense, jump, attack.
Disappear: defense, up, attack + defense, jump, attack + defense, right, jump.
Super cut: defense, jump, attack + defense, jump, attack + defense, jump, attack.
Ghosts cut: defense, jump, attack + defense, jump, attack + defense, jump, attack + defense, right, attack.
Special ability: can avoid enemies by double-clicking on the jump.
Davis
Leaf Attack: Defense, up, jump.
Energy balls: Defense, right, attack (you can continue by clicking on the attack).
Shrafe: defense, down, attack.
Dragon punch: Defense, up, attack.
Catching: defense, right, jump.
Loading Mana: defense, jump, attack (can continue by clicking the attack).
Shrafe 2: (while you are holding the enemy) + defense, right, attack.
Super Dragon Punch: Defense, down, attack + defense, right, attack.
Energy flow: defense + attack (continue by pressing attack).
Dragon Ball: rolling + attack (continue by clicking on the attack, move by clicking on the arrows and change direction by clicking on the defense).
Special ability: the attack which is performed by running and clicking attack - is stronger.
Dennis
Energy ball: defense, right, attack (continue by pressing attack).
Shrafe: defense, down, attack.
Chasing Blast: defense, up, attack, wait a second, attack (continue by pressing attack).
Dragon Kick: defense, right, jump.
More Chasing Blasts: defense, up, attack + attack.
Shrafe 2: Defense, down, attack + defense, right, attack.
Whirlwind: defense, right, jump + defense, right, attack.
Ultimate energy ball: defense, up, attack + attack + attack (continue by pressing attack).
Special ability: While Dennis is running he hurts his enemies.
Henry
Dragon Palm: defense, right, attack (continue by pressing attack).
Critical Shot: defense, right, jump.
Multiple Shot: defense, jump, attack (continue by pressing attack).
Sonata Of The Death: defense, up, Jump (press jump to reinforce the attack).
Fire Arrows: defense, right, jump + jump (continue by pressing jump).
Ice Arrows: defense, right, jump + attack (you can continue by clicking on the attack).
Huge Arrow: defense, jump, attack + defense, jump, attack (if you click on the attack while performing the attack, Ice Arrows will appear, and if you press jump, Fire Arrows will appear).
Electric Arrows: defense, right, jump + defense, right, jump.
Special ability: running faster.
Firen
Fire Balls: defense, right, attack, wait a second, attack (continue by pressing attack).
Blaze: defense, right, jump.
Inferno: defense, down, jump.
Summon Fire Sword: Defense, down, attack.
Volcano Explosion: defense, up, jump (continue by pressing jump).
Fire Archery: Defense, right, attack + attack.
Fire kick: run, jump, defense (by this order).
Fire Dragons: defense, jump, attack, jump, attack.
Special ability: While Firen is burning press Jump to put out the fire.
Louis
Thunder Punch: Running + attack / run + jump + attack / defense, up, attack.
Phoenix Palm: defense, right, attack (continue by pressing on attack).
Thunder Kick: defense, right, jump.
Whirlwind Throw: defense, up, jump / catch + jump (continue by pressing jump).
Louis EX Transformation: defence, jump, attack.
Mysterious Defense: defense, down, jump.
Ice Waves: defense, down, attack.
Special abilities:
A. While Louis is frozen, press Jump to free him.
B. improved defence.
C. while holding something heavy (stone / box), you will be able to jump with the item.
Rudolf
Leap Attack: defense, right, jump.
Quick cut: defense, up, attack.
Transform: catch the enemy + defense, jump, attack.
Hide: defense, up, jump.
Double: defense, down, jump.
Ninja Stars: defense, right, attack (continue by pressing attack).
More Ninja Stars: defense, right, attack + jump.
Rain of Ninja Stars: defense, up, jump + defense, down, jump.
Electric Wave: defense, down, jump + defense, jump, attack.
Rain Of Stones: Jump + defense, jump, attack.
Special ability: You can throw ninja stars in almost every state.
John
Energy Blast: defense, right, attack.
Energy Disk: defense, up, attack.
Energy Shield: defense, right, jump.
Heal (self): defense, down, jump.
Heal (other): defense, up, jump.
Thunder 1: defense, right, attack + attack.
Thunder 2: defense, down, jump + jump.
Hydro Cannon: defense, right, jump + attack + attack + jump (press jump, attack, jump, attack until the attack will be activated).
Special ability: Can avoid enemies by double pressing Jump.
Deep
Energy Blast: defense, right, attack (continue by pressing attack).
Strike: Defense, down, attack (continue by pressing attack).
Dashing Strafe: defense, right, jump.
Flames: defense, right, jump + defense, right, attack.
Leap Attack: defense, up, jump + attack.
Swords Summoning 1: Defense, down, jump.
Swords Summoning 2: Defense, up, attack.
Fire Whirlwind: jump + defense, right, attack.
Fire Blast: defense, right, attack + defense, right, attack + attack + attack + attack.
Special ability: attack while is running.
Freeze
Ice Ball: attack / defense, right, attack.
Summon Sword: Defense, down, jump.
Whirlwind: defense, up, jump.
Icicle: defense, right, jump.
Giant iceberg: defense, right, jump + jump (you can create two huge icebergs by pressing quickly Attack, and then Jump).
Huge Sword: (while in the air) + defense, down, jump.
Ice Dragons: defense, jump, attack, jump, attack.
Ice Blast: defense, jump, attack, jump, defense.
Special ability: While frozen, press jump to free Freeze.
LouisEX
Phoenix Dance: defense, down, attack.
Phoenix Palm: defense, right, attack.
Double Blast: defense, right, jump.
Thunder Punch: Running + attack + jump + attack.
Catch: defense, attack.
Energy shield: defense, jump.
Blast Of Souls: defense, down, attack + jump (continue by pressing jump).
Ice Strike: defense, right, jump + jump.
Ultimate Blast: defense, attack + attack + attack + attack + attack (press the attack button until the attack will be activated).
Special ability: Attack while he is running.
Julian
Soul Punch: Running + attack.
Skull Blast: defense, up, attack + attack.
Summon skulls: defense, right, attack (continue by pressing attack).
Mirror Image: defense, jump, attack / defense + running (continue by pressing jump).
Souls Shields: defense, attack.
Souls Explosion: defense, right, jump (continue by pressing jump).
Poison Towers: Protecting, up, jump (continue by pressing jump).
Poisonous Explosion 1: defense, attack, attack.
Poisonous Explosion 2: defense, attack, jump, attack, jump.
Special Abilities:
A. When Julian is frozen or burning, press Jump to heal him.
B. While standing still he heals himself.
Firzen
Energy Wave: defense, attack.
Polar Volcano: defense, jump / defense, jump, up (continue by pressing jump).
Fire Dragon: Defense, right, attack.
Ice Dragon: defense, right, jump.
Air Explosion: defense, attack, jump.
Double Air Explosion: defense, attack, jump + attack, defense.
Overwhelming Disaster: defense, up, attack (continue by pressing attack).
Ultimate Explosion: defense, jump, attack.
Special ability: When the enemy standing still, Firzen can catch him.
Kate
Quick Attack: defense, down, jump.
Thunderbolt: defense, right, attack.
Thunderbolt 2: Jump + defense, right, attack.
Slam: Jump + defense, down, attack.
Teleport: defense, right, jump + defense, right, jump.
Paralyse: defense, jump, attack.
Electrical Throw: catch + defense, up, attack.
Electrification: catch + defense, right, attack.
Electrical Columns: defense, up, attack.
Transform to KateEX: defense, up, Jump + Jump + Jump + Jump + defense, jump, attack, wait 2 seconds, defense, jump, attack.
Special abilities:
A. can escape fire quickly.
B. Can free himself from the ice by pressing Down + defense while frozen.
C. Can go with the ice by pressing Defense, Right, Attack while frozen.
KateEX
Quick Attack: defense, down, jump.
Heal: Defense, right, jump.
Electric Wave: defense, attack.
Slam: (in air) - defense, down, attack.
Electrical Throw: (catch) + defense, up, attack.
Electrification: (catch) + defense, right, attack.
Thunderbolt: defense, right, attack.
Thunderbolt 2: (in air) - defense, right, attack.
Thunderbolt 3: defense, down, attack.
Electric Attack: defense, up, jump (continue by pressing jump).
Thunder: defense, up, attack.
Transform to Katien: defense, jump, attack, jump, defense, attack, jump, defense, jump, attack.
Special abilities:
A. resistant to fire for a long time.
B. can catch his enemies while walking.
C. While frozen:
Defense, right, attack - walking with the ice.
Defense, right, jump - healing.
Defense, down, jump - getting free.
Katian
Quick Attack: defense, down, jump.
Slam: Jump + defense, down, attack.
Electrical Throw: catch + defense, up, attack.
Electrification: catch + defense, right, attack.
Thunderbolt: defense, right, attack.
Thunderbolt 2: (air) - defense, right, attack.
Thunderbolt 3: defense, down, attack.
Healing: Defense, right, jump (continue by pressing jump).
Thunder: defense, up, attack / ( in air) - Defense, up, attack (continue by pressing attack).
Explosion: defense, up, jump (continue by pressing jump).
Summon Rock: defense, attack.
Summon Fire Sword: Defense, jump.
Summon Envelope: defense, jump, attack.
Super Beam: defense, attack, attack.
Transform to Kate: defense, jump, defense.
Special abilities:
A. resistant to fire for a long time.
B. can catch his enemies while walking or running.
C. In Ice:
Defense, right, attack - move with the ice.
Defense, right, jump - healing.
Defense, up, jump - Thunder.
Defense, down, jump - getting free.
D. While on the ground:
Defense - rolling.
Jump - jumping.
Attack - healing.
Bat
Laser: defense, right, attack.
Quick hit: defense, right, jump.
Catch: defense, right, jump + attack.
Sucking Life: perception + defense.
Devil Wings: defense, attack.
Summon Bats: defense, jump.
Summon More Bats: defense, jump, attack.
Summon Vampires: defense, jump, attack + jump.
Summon More Vampires: defense, jump, jump + attack, defense.
Template
Dragon Palm: defense, right, attack (continue by pressing attack).
Fire kick: defense, up, jump.
Ice Punch: Defense, up, attack.
Quick Punches: defense, right, jump.
Transform to Bandit X: defense, jump, attack.
Bandit
Energy Columns: defense, right, attack.
Quick Punches: defense, right, jump.
Ghost Kick: defense, up, jump.
Air Kick: (in air) - defense, down, jump.
Changing shape: defense, jump, attack + attack.
Bandit X: defense, jump, attack.
Inferno: defense, down, jump (continue by pressing jump).
Cow From The Underworld: defense, jump, attack + defense, right, attack + defense, right, attack + defense, right, attack.
Hunter
Critical Arrow: attack, jump.
Double Arrows: attack, attack, attack, jump.
3 Critical Arrows: attack, attack, attack, attack, attack, jump.
Rain Of Arrows: attack X 7.
Mark
Crash Punch: defense, right, attack (do it close to catch your opponent).
Earthquake: defense, right, attack + attack.
Crushing Hit: (catch the enemy with Crash Punch) + attack.
Air attack: (catch the enemy with Crash Punch) + jump.
Dirty Hit: (catch the enemy with Crash Punch) + defense, right, attack.
Body Attack: defense, right, jump (it is recommended to use jump in the end).
Jack
Energy blast: defense, right, attack (continue by pressing attack).
Shrafe: defense, right, jump / defense, jump.
Flash Kick: defense, up, attack.
Quick attack: defense, attack.
Shrafe 2: defense, attack + jump.
Air attack: (in air) + defense, right, attack.
Flash Air Kick: (in air) + defense, up, attack.
Sorcerer
Ice Ball: defense, right, jump (press jump again to fire a second ball).
Fire Ball: defense, right, attack (press attack again to fire a second ball).
Solar Beam: Defense, right, attack + defense.
Ice Meteors: defense, right, jump + defense, attack (continue by pressing attack).
Ice Summoning: defense, right, jump + defense, jump.
Self-healing: defense, down, jump.
General Healing: Defense, beside, above.
Teleport Of Shadows: defense, jump.
Monk
Freezing Wind: defense, right, jump (continue by pressing jump).
Shaolin Punch: defense, right, attack (continue by pressing attack).
Earthquake: defense, jump, attack.
Jan
Summon Demons: Defense, up, attack (continue by pressing attack).
Devil Move: defense, up, attack + defense.
Devil Punishment: defense, up, attack + defense + attack.
Healing: Defense, up, jump.
Healing of the Angel: defense, up, jump + defense.
Devil Punch: defense, attack.
Wall Of Energy: defense, jump.
Knight
Quick Blast: attack (continue by pressing attack).
Heavy Punch: defense, attack (continue by pressing attack).
Ice Waves: defense, jump / defense, up, jump / defense, jump, attack.
Justin
Energy ball: defense, right, attack (continue by pressing attack).
Wolf Punch: Defense, down, attack.
Tracer Blast: defense, down, attack + defense.
Quick Punches: defense, attack (recommended pressure at the end of a jump - that strengthen the blow).
Transforming: defense, right, attack + defense, right, attack + attack, attack, attack, attack, attack, attack, attack.
Hacker
5 Holy Arrows: defense, right, attack (continue by pressing attack).
Following Arrows: defense, up, attack (continue by pressing jump).
Little Fighter 2 Woody
Mysterious Arrows: Defense, right, jump (continue by pressing jump).Deadly Arrows: Defense, up, jump.
Kicks: defense, jump, attack.
Rolling Attack: (while rolling) - attack (when you are close to your opponent, press Attack again and the attack will be activated).
Fire Rolling: (while rolling) - jump.
Special ability: Press more jump to jump in the air (costs mana).
Firce777
Ice Waves: attack (continue by pressing attack).
Summon KateEXes + Energy Disks : defense, right, attack.
Healing: Defense, up, jump.
Disappear: defense, jump, attack.
Summon Meteors: defense, up, attack.
Fire Of The Hell: Defense, up, attack + jump, jump.
Summon Energy Disks: defense, up + jump attack, defense.
Explosions From Hell: defense, up, jump + attack, attack.
Many Ice Balls: defense, up, attack + attack.
First Aid: (in air) - Defense, up, jump.
Special Abilities:
A. sends Fire and Ice Balls to both of his sides while he is standing.
B. While he is walking he fires arrows, and creates fire explosions and ice storms.
C. When he jumps, all the enemies near him fly in the air too.
D. While he is rolling he creates explosions like the explosions of Firzen.
Lf2 Reinforced
Hunter, sorcerer, mark, monk, jack, guardian and bat do not have hell moves.
Davis
Hell move:conquerer's continual punch:D>J + D>J
genuine dragon punch:D>J + D>J + D^A
Deep
Hell move:hovering slash:DvA+D^A+J+DvJ
Dennis
Hell move:catching+D>J+DVJ+DJA
Bat2
Hell move:Bat Slaughter: JD^J+DvJ+DvJ
Knight
Hell move:wrath:DJAAAAAAAAA
Justin
Hell move:crash ball:D>JJJJJJJJJJJ
Louis EX
Hell move:whirlwind slash:D^J+D>J+D^J+D>J+D^J+D>J
Firzen
Hell move:finish:D>A+DJA+DJA
Jan
Hell move:angel: D^J+DJA+AAAAAAAA
Firen
Hell move:Fire Dragon: DJAJA
Freeze
Hell move:Ice Dragon: DJAJA
Woody
Hell move:Fire Tiger Dash 2: D>J+DJA
Fire Hovering Dragon: D>J+DJA+D>J
Louis
Hell move:Ice Pheonix Palm 2: D>A+DJA
Ice Dragon Punch: D>A+DJA+D>A
Rudolf
Hell move:Thousand Slashes: Grab+D^J+DvJ
Henry
Hell move:Rainy Arrow: D^J+D>J+D>J
Sonata:D^J
Bandit
Hell move:Metamorphosis: DJAA
Bandit EX
Hell move:Crazy Cow: DJA+D>A+D>A+D>A
John
Hell move:Incantation: DvA+(AAA...)
Julian
Hell move:Flame: DvA+D^J+D>J+DVJ+D^A
CL
Devil Dash Wind: D>A
Devil Dash Wind 2: Jump+D>A
Devil Commando Kick: Jump+DvJ
Devil Dance: D>J
Devil Big Bang: D^J
Devil Ice-Fire Ball: DvA
Devil Destructive Ball: DvJ
Devil Thunder Attack: D^A
Recovery: DJA+DJA+DvA
Hide: DJA+DJA+D^A
Destruction: DJA+DJA+DJA
Reincarnation: DJA+DJA+D>A
Fascination: DJA+DJA+D>J
Devil Dragon: DJA+DJA+D^J
Devil Sword: DJA+DJA+DvA
Hell move:Eternal Death: DJA+DJA+AJJA